Sketchup File Conversion
Sketchup Tutorial Arno at FS Developer has been quietly. Its called Model. Converter. X, and its purpose is to be able. While there is an X in the name, it will create. FS2. 00. 4 scenery MDL files too. You can get the latest information about Model. A number of vector graphics editors exist for various platforms. Potential users of these editors will make a decision based on factors such as the availability for. Converter. X from the support. For example, if you have an old API macro object lying around they were used. FS9. 8 and FS2. 00. EZ Scenery or Instant Scenery. As. an example, in the future to create static aircraft you can create an API file. M9. 8 to BGL, convert it to a library object MDL file using Model. Converter. X. MCX, and then place it into your scenery. Much easier than trying to place. M9. 8 to BGL. But enough of that thats not the topic of this tutorial. Arno has recently. MCX the capability to import COLLADA. Google Earth. kmz. So what, you say Well, there is a relatively new program called Google. Sketchup that many people are using to create building models for architects. Google Earth. With this new import capability. Sketchup buildings can now be placed right into FS Since Sketchup is dramatically easier to use than either GMAX or FSDS, this. This can only be good. First, check out the first few Sketch. Up video. tutorialshere. Import SketchUp files into AutoCAD SKPDWG. Since AutoCAD version 2013 you can import Google SketchUp models into AutoCAD 3D geometry. But it is not an internal. A powerful and accurate 3d model, scene, NURBS, animation translator. Complete scene conversion in a single integrated software package. Creates Render Ready models. You can also download the Sketchup program. Its. free you dont need the Sketchup Pro payware program for what we are going. As you continue using Sketchup, keep using these tutorials to expand. Basically, you draw a 2. D shape, then drag it upwards to create the 3. Sketchup File Conversion' title='Sketchup File Conversion' />D box. Now draw sub areas on your box, and drag them outward. If you have ever used. GMAX this is equivalent to the Extrude Polygons feature, but here it is quick. After getting the building the shape you want you next texture it, using either. GMAX, etc. or you can use. Sketchup. You must be careful, though most of these. Sketchup File Conversion' title='Sketchup File Conversion' />FS. This conversion can be done later in Model. Converter. X. Here GMAX has an advantage over Sketchup, since the texturing process in GMAX. Of course, you can load your Sketchup building into GMAX using. MCX. 3. DS export feature and texture it there if you prefer. But texturing. in Sketchup isnt that bad, and since Ive only spent a few hours using it there. So what I have done for this tutorial is to create a simple building in Sketchup 1. I first selected the Rectangle Tool brown square and. Tools accessed from within SketchUp. NOTE the insert and the Tools features works only from within the engineeringtoolbox plugin inside of SketchUp. Various SketchUp and LayOut tutorials written by the most respected members of the SketchUcation Community. Overview The Problem. SketchUP does not provide an option to export to. SketchUP Pro. What do you do if you dont want to. SketchUp10.jpg' alt='Sketchup File Conversion' title='Sketchup File Conversion' />Immediately after drawing the rectangle, type in the size you want the base. I typed in 1. 20,3. ENTER to make a 1. Then using the PushPull Tool I dragged. Again, immediately after you pull. I typed 3. 0 ENTER. I then drew a rectangle on the roof the shape of the tower, and dragged. To make drawing the rectangle. I used CameraStandard ViewsTop to get a top view. Next using the Line Tool I drew lines down the side of. To demonstrate using Sketchups built in textures, I chose Sketchups tile. Paint Bucket tool. When you select this. Material Editor will appear as a popup window. I. applied this roof texture to the roof polygons also using the Paint. Bucket tool. With the Tile Roof material selected, just click the. I adjusted the rightleftupdown lengths in the Material so the tiles. Do the same thing for the tower roof. To demonstrate using a custom texture, I took an old texture I had sitting. Burbank terminal, actually and added it to the list of. Materials in Sketchup. I added it as a new Material click the Paint Bucket. Material Editor, then click the Create. Material button in the upper right of the Material Editor. I called mine Burbank Terminal. Bryan Ferry Greatest Hits Rar. Now we need to adjust the mapping of the texture on this part. The trick. is to select a face section, apply the texture using the Paint. Bucket tool, right click the face and choose TexturePosition. Then you drag it around until it is aligned properly. You can also use the little. For example, drag the green O to the right to zoom. If you use the. green O to get it spanning the correct horizontal distance, you can then use. Kustom Quad 65 Service Manual'>Kustom Quad 65 Service Manual. You can press ENTER to get back to the normal screen, with. You then repeat this process for each face. After learning. how to do this, it didnt take long at all to get it looking this way 8. Now you use FileExport3. D Model and select the COLLADA. If you push the Options button at the bottom. Export Texture Maps box, your textures. Now we FileSave our Sketchup file for later use, and quit. Sketchup. Youll find your new COLLADA. Sketchup 8 the texture files will have the Material names. Sketchup. 1. 0. Next, youll need to download and install the. FS2. 00. 4. Make Model SDK from MS. If you are creating FSX libraries, then you need. FSX SDK from your FSX Professional DVDs, then update to at. SP1. A. SDK. 1. 1. Then install and start Model. Converter. X, available here. Now in MCX use the Import button to import your new COLLADA. Your building should be displayed complete with textures. If one. or a few textures do not show up, dont worry too much about it now. Now you need to convert any texture files incompatible with FS into a compatible. MCX can do this for you using the Material Editor. First set the default format you want the editor to. Editor, if you wish. Go to OptionsTexture SettingsDefault Type. DDS by default. You can select another. If you are compiling for FS2. DXTBMP. for DXT1 format. If compiling for FSX you can use the DDS choice. Make sure the path to Image. Tool is correct as well the latest. FSX SDK. Note that the BMP. BMP textures, which are NOT. They are very high quality, though. Click the Material Editor button in MCX1. Select the Textures tab at the bottom left. The textures. name, size in pixels, and format will be displayed. Note that there is a KBUR Test. KBUR Test. 6. created by Sketchup when it exported my file. Prostate Torrent there. Note that if you make. You must specify. MCX to place your converted textures in the box at the. However, if you do not want. MCX to make any conversions do not remove this path information. If you double click your mouse on the image, the image will be displayed. I have double clicked on the RoofingTileSpanish image Close this window with the red X in the upper right corner. NOTE. Do NOT click the large red X on the main MCX screen instead The first thing to do is select the folder you want your converted textures. The default choice is the previous location you have used. So in this case I click the orange folder button at the upper. My Sketchupsterminal folder to the. My SketchupsKBUR Test. DAE file was KBUR Test. Sketchup created a KBUR Test. Note your folder names will be different. In our example, RoofingTileSpanish. JPG file. I will rename this texture to rooftile. Rename., then typing the. Renaming is your choice you can leave names as is, if you prefer. We will do both in this tutorial. I do not want to change the. BurbankTerminal. I will leave the name unchanged. In this case I can see that there is a red triangle with an exclamation. MCX screen. If I click the Error. Log tab there, it says that The size of RoofingTileSpanish. FS. Therefore, you need to resize. So, right. click on the image and choose Resize to. The other choices. Since my BurbankTerminal. I do not need to change that one. But I do. have the choice to reduce the size to 1. I desire which for this texture I do not. Right click the image once again to convert the image from a JPG image. DXT1 BMP bitmap. Select Convert to. DXTBMP. Since the BurbankTerminal. BMP format I will. If my texture was instead a 2. I would change the texture to DXTBMP format. If I were modeling for FSX. I would select the DDS choice instead.